Saturday, May 9, 2009

The Show (Must Go On)

Last night we had our senior show and displayed our final projects. Everyone's work was amazing. There was a huge turnout, I would guess that over 300 people came throughout the night.

I think that my project came out well given that it took me until a month ago to narrow down exactly what I was doing. I do wish that I had a few more weeks so that I could have tweaked a few things, and I wish that I had made a book/instruction manual now that people could have flipped through instead of having to rely on just listening to the 4 1/2 minute video. I thought that my poster was well received - even though it fell off of the wall about half way through the show (which was very frustrating).

I have a new respect for showing work in a gallery. I never realized how much work and how physically and mentally exhausting an opening night can be.

Thursday, May 7, 2009

Poster...Done!


Finished building my poster and just went and hung it in the gallery. It came out awesome! It has the 3D version of the timeline vortex from my interface design, along with a brief overview of the project, and the title. I'm stoked about how it came out, I juts hope that the glue holds now that it is hung on the wall.

Making a few tweaks to my video and adding the voiceovers. I discovered after listening to my voiceover recordings that I can't pronounce the word "accessing" for the life of me! What a weird word...




Friday, May 1, 2009

Another Update.




Things are moving along now and I am getting excited for the show. I am learning that I do my best design work under pressure! It's the friday night before the show and we are supposed to have our projects pretty much complete by Monday.

I'm just wrapping up the revised intro animation and it came out killer. I'm going to be making a book that has a similar slip cover, printed on black paper. The interior will have a small eye printed on the right (part of the interface from the sight) and a transparent slip case that has type, and the guide book for the interface will slide into this. The cover of the guide will have a black cover with a circular cut-out in the middle that has the title of my project within it. Opening the guidbook reveals a blurry/zooming time ring. The interior walks through the interface step by step.

The poster is also going to be similar to the intro and the interface in general. The rings on the poster are going to create a 3D tunnel. It's going to be sick.


Wednesday, April 29, 2009

Timeline redrawn. Flash interface nixed.


So. I redrew the entire timeline so that everything can be scaled, when zooming through time, without losing quality. I built one file with the entire timeline that I can now import into all of my animations, I should have done it this way from the beginning - it would have saved me a ton of time.

I also spoke to my professor Ziddi and he said that adding a selection interface to my project doesn't make sense, and to just have a looping video running, with still slides in-between sections that have text explaining what is about to be shown. I'm also designing a poster that will have a brief introduction to the project written on it. I priced getting it printed on lenticular material and for a 30"x30" poster it was $800! Yowza. So now I'm thinking that I will print it on a semi-translucent paper/fabric and have the text on one layer and the time-line graphic behind!

Monday, April 27, 2009

Venting

I'm running into a number of issues that need to be resolved:

1. Zooming in on the timeline is looking very pixelated. I originally imported each ring in the timeline from illustrator at the size it is relative to it going back in space - so the further back rings were much smaller. Now when I am zooming into the timeline to show examples of moving back in forth on the timeline - it looks like crap.

I'm going back and redoing the original timeline so that all of the rings are the same size and then scaling the size in AE, that way I won't lose any image quality. That is going to take a loooong time. I'll have to go back and replace and reanimate the timeline in all of my files after I finish building it.

On a side note I am building the timeline in a much better way now so it should be a lot easier to animate and look much better. So at least some positive is coming out of this.

2. I'm trying to build the menu interface for the show in Flash and am getting frustrated trying to do the ActionScripting. I can get the buttons to go to a new page and play a video but can't figure out how to tell Flash to go back to the menu page after the video stops - it just keeps looping and I have to reload the SWF file to get back to the menu.

I've been on Adobe's Forums talking to people and it's like they are talking a different language. I know what I need to do but I just don;t know how to translate that into ActionScript! Argh!


Friday, April 24, 2009

Controls

I'm designing the interface to view the interface design. This interface will only be used at the show, and perhaps on my portfolio website, to allow viewers to watch/rewatch/skip over/watch all/etc. so that the interface walkthrough isn't a totally passive experience - there is some interaction and choice given to the audience.

If I were presenting this to a client I would be able to talk them through these steps, and replay areas they wanted to see again. Since at the show I might be preoccupied I want the audience to have this choice for themselves.

O great

I started trying to add some subtle sound effects to the timeline and something is wrong with After Effects and I get an error message when trying to import any music files, I have tried every possible format. O great.

I might have to render all my movie clips and bring them into iMovie to edit them all together and see if I can add the sound effects there. Then export the finished movie as a multiple quicktime files, broken up by section, and bring everything into Flash and create buttons so that people at the show can navigate through the movie if they choose or just watch the whole thing.

I'm thinking that if no one touches the main navigation page for like 30-60 seconds that the zooming timeline intro will loop! I don't how much ActionScript is involved in doing that. It's gonna be a busy week...

Wednesday, April 22, 2009

Intro Animation "PLAY" Idea

I'm thinking at the show that this "Intro Animation" will be set on a loop and people can walk up to it and click the "ENTER" button to watch the movie walkthrough of the interface. That way at least there is some user interaction at the show, and people will be able to see the whole movie from the beginning instead of starting from a random spot when they walk by.

I also think this will be more captivating and will get more people to watch the movie, since it is pretty eye-catching, and once you get into the movie, some parts aren't as "flashy", and people walking by might not be drawn to watch, say if they walk by and the movie happens to be talking about a static block of information. I'm going to try to figure out how to do this!...

Monday, April 20, 2009

Animating the Intro.






It's a Monday. We don't have class today because of Patriots day. I'm working on animating the introduction to my project. Basically the sections of the vortex are going to fly onto the screen creating a circle/ring that will then glow and the camera will pull back revealing that the circle/ring is the "O" in "HISTORY". When the camera pulls back it will be on the intro page to the navigation. The animated circle/ring is actually a part of the title of the project, as well as an introduction to the time-line that will appear after this page is collapsed. This is about the 3rd day that I have spent on animating this. It's taking a long time basically because I have tried several different ways of doing it that have failed! I'm not used to working with the camera in After Effects.

I also have the first section of the site walkthrough animated, so I think after I have the intro nailed, which hopefully will be tonight, that I should be on track. By this weekend I am planning on having all of the animation complete so that I have a week to edit and do the voice-over.

I'm getting nervous because I have invited a lot of family and friends to the show, and I really want to impress them and stand out in the show!


Wednesday, April 15, 2009

PS, AI, AE, SH, IT!


We got a map of where our projects are going to be located in the gallery today, I am to the left of the main entrance, a pretty good spot I think. Things are going smoothly now, I am taking the sketches that I had made in illustrator and bringing them into After Effects so that I can make an animated walkthrough of the navigation.

I'm breaking the movie/walk-through into 3 major sections, with several sub-sections within each. Here is how it breaks down:

2. Time-line animation in AE
A. Animate all Sections:
i. Intro (timeline animating in) - DO LAST
ii. 1st info box animating in (Home Page) - discuss overall site - history of stereoscopy shown through an interactive timeline.
iii. timeline - START FIRST
Information Controls:
a. selecting years - active years vs inactive
b. selecting years - quick browsing and selecting info boxes
c. selecting multiple years / moving info boxes on screen
d. expanding info boxes / collapsing info boxes

Time-line Controls:
a. moving forwards and backwards in time. up/down
b. rotating the timeline. left/right
c. changing from vortex view to horizontal scrolling view
d. quick overview of horizontal view (see Info controls above)
e. switching back to vortex

Controlling Time-line by topics panels:
a. opening the topics panels
b. selecting topics within the panels. corresponding dates select on time-line
c. selecting the "eye" icon - "see only these dates". time-line animates to show
only these dates

Time-line then falls apart at end of presentation, and then loops back to beginning.


Sunday, April 12, 2009

New Interface Layout

Working on building the new interface design in illustrator. The interface now focuses on the timeline itself, the information floats above the timeline and can be moved, pushed back in space, expanded to show detailed information, and collapsed.

Shown are 2 information boxes open and an expanded information panel.


Friday, April 10, 2009

Maybe not...

This week I thought I went to ask advise from another professor, Heather Shaw, who specializes in motion design and interface design. She had a lot of good advice and suggested that I get away from the clean web-site layout that I had and push the project toward something more experimental. A few weeks ago my degree project professor, Ziddi was also suggesting this, but I couldn't picture presenting just an experimental interface as my final project, I felt that I needed something finished, and polished.

Heather showed me a few projects that students at the Dynamic Media Institute at MassART had done as graduate students. They were all experimental and I was blown away by how cool they were. She suggested that I make the time-line the hero of the project, in my website design the time-line became just a graphic when all of the information around it took precedent.

Now I am thinking of having different points in time that contain certain kinds of information behave in different ways through movement. The information will now float on top of the time-line, you will be able to select multiple years and have multiple info boxes so that you can compare years. The info boxes will also be interactive—you will be able to drag them around the screen, and push them back in space, if you want to keep them open for further comparisons, to allow room for more to be opened!

I'm also thinking of making a book highlighting a block of time that will behave similarly to the dynamic time-line. Perhaps it will be printed on a thick stack of translucent paper so I can really show the depth of the time-line/tunnel?

I'm excited, it's gonna be a lot of work to pull this off, but totally worth it. 4 weeks to go, including this weekend...




Sunday, April 5, 2009

Interface


I think that I have the interface pretty much nailed! It's fairly intuitive—

Menus and timeline navigation will always be on the left.

Information: text and images, will always be to the right and will correlate to whatever period of time you have selected in the timeline/navigation.

There will be a help button on the top which will bring up an overlay over the site which will use arrows and brief written explanations to show the user how the site works and where to find the information (which I feel is pretty self evident, but just in case...)

You can browse the timeline for information by Topic if you wish—selecting a topic will hight-light points on the timeline that contain relevant information. Otherwise as you hover over dates within the timeline on the top right there will be a brief overview of what happened that year. One image that relates to that year will display below the overview. This way the user can quickly scroll through time and easily scan information. If the user would like to delve into more information about a year they simply select "Learn More"—which will flip to the back of the large picture box where the user will find body copy as well as a grid of images to select from.

The time-line will have light reflections moving inward to create the sense of it being a vortex/tunnel with depth. These reflections also help create the illusion that the time-line is an eye—which are the reason we see depth and 3D in the first place.

Saturday, April 4, 2009

Time-line Storyboard

I've go the storyboard for the intro to the time-line nailed. Currently building it in illustrator and doing motion sketches in After Effects to see if the motion that I am picturing in my head actually looks right on the screen. Things are finally picking up!

I'm trying to decide if the poster that I am going to be making for the project should be in 3D. I was also thinking of designing a 3D take-away postcard sized image with a pair of cheap 3D glasses with my web-site address printed on them.

I'm also starting to design a book that will have the same information as the site, only written out instead of spoken—basically a walk through of the how the time-line will work. The book might also contain different types of 3D images—anaglyph, and cross-convergence. Woot!

Cyclical Time

Ancient cultures: Incan, Mayan, Hopi, Native American Tribes, Babylonian, Ancient Greek, Hindu, Buddhist, etc. have a concept called THE WHEEL OF TIME. This concept regards time as cyclical and quantic consisting of repeating ages that happen to every being of the universe between birth and extinction.

Tuesday, March 3, 2009

Side Notes


So last semester in Graphic Design 5 I designed a mock-up portfolio website and am now in the process of building it in Flash.

As I am getting into it I am finding the actual design work and animating on the timeline in Flash pretty easy, the ActionScript is the only thing slowing me down. I'm catching on though and getting a little bit more comfortable with it everyday. I just wish I had someone sitting next to me 24/7 that could help me out with all the little problems that I am encountering. I have a lynda.com account and am checking out a ton of Flash/Actionscript message boards for help, but it's a slow process finding the right solutions. I can't wait until I can do this stuff in my sleep!

Only 2 months until our senior show! Which means only 8 more weeks to work on this project. Yikes, time flies!

Our presentations with the guest critics from RISD were cancelled due to snow, which sucks cause I could use some feedback right about now.

I just purchased the Adobe CS4 Design Premium Suite. Sweet!


Sunday, March 1, 2009

Guest Critics Tomorrow + Site Map ++ Research




I'm preparing all of my research, design explorations, as well as a summary of what my project is about to show to the guest critics in class tomorrow. I am planning on presenting them with my idea for the website as well as the direction focusing on just the history, which is more of an information design project. I have been doing a lot of research on "timelines" on the web. From
what I've encountered they have all been rather boring, I have not been able to find any non-linear examples, which I found odd.

I recently read a message board post from Edward Tufte, who is an information designer, known as "the da Vinci of Data". The post was in respone to someone asking him about designing timelines for the web, he had this to say:

"The computer screen is not very good at displaying a big historical timeline; the low typographic resolution of the screen forces viewers to scroll endlessly through century after century (and, even worse, horizontal scrolling). Perhaps, on the computer screen, time should flow vertically, with events described by lines of horizontal type at each date. On the other hand, it is nice to maintain the time-flowing-left-to-right convention used in excellent timelines (printed, lots of overlapping events, hundreds of events)."


The post is from 2002, so perhaps he would have a different opinion today, since there has been a huge amount of progress in web design, particularly with Flash, which can now handle 3D space (z, x, and y axis). I think that this holds the key to showing "timelines" on the web in an engaging way.

Anyways I have been working on the site map and have nixed the experimental side of the site. The experiments will in turn be a part of the site itself. The experiments being 3D motion graphics and images used within the site.

Thursday, February 26, 2009

Narrowing the F(o)cus

Monday we have guest critics, the design faculty from RISD coming in to listen to our proposals and see our work. I have been focusing on the history section of the website and doing a lot of research on how to visually show large chunks of time and information on a roughly 800x600 pixel area. I have 200 years where things are constantly happening, as well as information that goes back to 3 BC when people were first realizing how the eye works, which I want to show how the science/medical fields are tied into the idea of stereoscopy.

So I think now I am going to treat this as a visual information piece, maybe it would live within a web site, but I am not going to focus on building out an entire working website. I am thinking that the information has to be interactive and not just a passive movie-like experience.

"I first began to focus on the history section of the website I became aware that I was dealing with the 4th Dimension, time. As a designer interested in web design, interactivity, and motion graphics I thought that figuring out how to navigate through a vast amount of time and information on a screen was an problem that I was interested in solving. As of today I am heading in the direction of just trying to solve this problem and focusing less on the rest of the website. So my proposal might become: How do you show/navigate through time in order to show large amounts of information on a screen-based medium such as a website?"

Sunday, February 22, 2009

History Section Timeline




For the history section I am going to create an interactive timeline. To navigate through time you simply roll over mouse over the time "wheel" on the left. As you move through this wheel the text box and the image box will move forward and backwards in space—corresponding to your position on the time "wheel". 

Each spot in time will have a head-line, which is simply the date, and a large pull-quote placed below the boxes, so that people can quickly get the point without having to read everything. 

The text box and image box are set up in separate boxes to correspond with the "cross-view" method of viewing images stereoscopically. There will be a button to the right of the image to turn the image into a stereoscopic cross-viewable image, in which case the receding boxes fade away along with the text in the left box, and a stereographic image appears. 

There is also a "learn how" button. When pressed directions on how to view the image in 3D animate in. 

I see some of these dates having corresponding videos that will live in the right hand square, and if I can figure out how to do it—they will be able to be seen in 3D also! 

Saturday, February 21, 2009

A Flashtastic Day


I downloaded the trail version of Adobe Flash CS4 the other day, and signed up for a Lynda.com account today so I can start to learn the program. I have a little experience using Flash CS3 but have never really had the time to delve into it as much as I would have liked to. Anyways since a new version is out I decided that if I'm going to spend the time to learn it I might as well be learning the most up to date version. Also in CS4 you can now move objects in 3D space which you never could before without 3rd party plugins, which is awesome and reminds me of After Effects, which I have spent a lot of time using. 

So I spent all day, about 9 hours, watching the first video set "Flash CS4 Essential Training", taking notes, and following along with the videos in Flash. I feel pretty comfortable with the program already! The end started getting into Actionscript 3.0, which I think I will watch tomorrow and really fry my brain. 

Print design is kind of boring to me right now so I'm glad to be learning motion and interactivity.  Hopefully I can grasp enough action script to pull off a kick-ass web site. 

On a side note: I am researching how other people handle showing timeline on the web. I have to show about 180 years worth of information, where things are constantly happening, on a 15" screen. I think it's a really cool problem to solve and make it fully understandable, interesting, eye-catching, and fun. 


Tuesday, February 17, 2009

Getting Back to the ID(K)EA

So I keep on talking about how I want this project to "educate, educate, educate" and my professor suggested that I check out WGBHs website, since their purpose is to educate. After looking through the site—something that has been in the back of mind came forward. 

I've decided to add a twist to the project that hopefully make it seem a little more robust. Instead of having it just focus on stereoscopy from the beginning, this will be the new context for the site:

"Welcome to inDepth.

The purpose of this site is to
educate technology enthusiests,
and designers about new
technologies that may someday
be a part of our everyday lives.

Each month a new technology will
be showcased and a library of this
information will be built for future
generations to draw from."

And from there I will then focus on stereoscopy. The topic for the "first month" will be stereoscopy. The goal will be to give technology enthusiasts and designers an inDepth look at the history, the present day and to peer into the future of this technology. 

The focus will be on the different uses and possible uses for 3D. It will ask questions as well as answer them—does it make sense to use 3D in motion graphics, web sites, in print? What are the benefits, the drawbacks? Does 3D really add to the movie going experience? Looking at the history we will see the ups and downs that stereoscopy has gone through—the niches, if you will. 

Do people want to buy all new technology to see movies in 3D in their homes?
After the Blu-Ray vs. HD format do people want to go through a 2D vs. 3D format war?
Will television studios and movies studios back the technology? 

The information will be presented in an experimental format at times—like if we are asking the question, "does it make sense to use 3D in motion graphics?", then it would make sense to make parts of this section in 3D motion graphics, and so on, and so on....

Monday, February 16, 2009

Reading / Constructing a Timeline

I've been busy reading "Stereoscopic Cinema and the Origins of 3D Film" and building a timeline that blends the history of stereoscopy in film found in the book along with the history of stereoscopic photography, and the history documenting humans learning about binocular vision and how our eyes are able to see depth. 

Going to watch 24!...

Saturday, February 14, 2009

Journey to the Center of the Earth

So I bought the movie Journey to the Center of the Earth, the 3D version, and just got a chance to watch it. It came with 4 pairs of glasses with green/red lenses. They convert 3D movies into this analgraph version with the two colored lenses, because TV sets can't display the 3D using the method that they do at theaters. The movie itself was pretty good but the green/red glasses made the colors really washed out and the 3D was pretty blurry. Wish I got to see this one at the theater! O well...

Friday, February 13, 2009

Nothing

Today was a wash...

Wednesday, February 11, 2009

Motion Sketches for Video Intros


Today I presented my work to class and got some good feedback. I am going to start some new ideas for the website layout so I don't just get stuck on one direction. 

In the meantime I had an idea for an introduction to the videos. I was thinking that the intro would be modeled after the "cross-view" method of viewing stereoscopic images. In this method there are 2 images and when you cross your eyes, a third image appears in the middle, when you focus on this image your eyes process it as a 3D image. It takes your eyes a minute to focus on the third image, so it is blurry at first. The logo here would act in the same way, starting off as 2 separate images and then merging into one, which is blurry at first, and then comes into focus!

Tuesday, February 10, 2009

Website Design No.2 :: Refining Sketches


Today I worked on refining the website sketches, putting the navigation into different layers in illustrator so that I can easily click though them tomorrow in class. I'm thinking of getting rid of the first layer of navigation, EDUCATE — but keeping EXPERIMENT on the far right of the page to keep it a separate little part of the site.

I'm going to join Lynda.com and start learning everything that I am going to need to know in order to actually build the site in Flash. I want there to be a lot of smooth animations between the pages and in the navigation. I'm also looking at putting a RSS feed into the homepage so that other info about 3D will be fed into my site, and reformatted to match my layout styles. Not sure how the hell to do it yet, or if it can be done in Flash, or if I need to use HTML. 

I was having a discussion with my professor last class and he suggested that I should choose to either put my time into the videos that I want to make for the site, or the site itself—I'm going to try to do both though, hope it doesn't bite me in the ass later...

Monday, February 9, 2009

inDEPTH


The project now has an official name/brand and logo: inDEPTH. Things are picking up today even though I'm running on 3 hours of sleep. The first website sketch/design for the homepage is almost complete, and the site architecture has been laid out and there is a lot of information to cover. Right now I'm working on placing the information I have into buckets so that it is more organized, and less overwhelming...

Sleepless Last Night

Worked too late on this last night—and when I tried to stop, and lay down to go to sleep; my mind was racing with thoughts, ideas, questions, and worries...so much to think about.

Sunday, February 8, 2009

Design Exploration:: Website Design Sketches


This week my goal is to begin design exploration. I am going to explore 3 different directions and come up with 3 different formats for my project.

My first idea is a website that contain a mixture of body text, images, illustrations, and movies/motion graphics to explain and explore the subject [each section using one, or a mix of these mediums, depending on what best suits the topic]. 

Since I am dealing with not only the history of stereoscopy, but also the present and future, a website makes sense because it can be updated fairly easy, is easily accessed by anyone with a computer, and is interactive, making it a better learning tool.

O, I also came up with a [working] name and logo for the project :: inDEPTH. Things may change in the future, but for now I dig it!

Vicarious



The packaging for the band TOOL's video for the song "Vicarious", which was released on DVD, contained stereoscopic lenses and artwork. The packaging was designed by the bands guitarist and art director, Adam Jones.

Blood like rain fallin' down
Drum on grave and ground

Part vampire, part warrior,
Carnivore and voyeur
Stare at the transmittal.
Sing to the death rattle.

La, la, la, la, la, la, la-lie


Saturday, February 7, 2009

Definition

Stereoscopy, stereoscopic imaging or 3D imaging is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. The illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye. Many 3D displays use this method to convey images. It was first discovered by Sir Charles Wheatstone in 1840. 

Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. 

Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2D images. The easiest way to create depth perception in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation similar to the perspectives that both eyes naturally receive in binocular vision.

Journal :: Printed Version Concept No.1





Movie Review :: Coraline // Viewing Method No.2



I went and saw the movie Coraline last night and it was mind-blowing! It is the first stop-animation movie ever filmed in Stereoscopic 3D. 

On a side-note I just read that TOOL is filming their latest music video, for the song "The Pot", using this same technique! Awesomeness. 

How they do it :: Circularly Polarized Glasses

To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through circular polarizing filters of opposite handedness. The viewer wears low-cost eyeglasses which contain a pair of analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly polarized is extinguished by the right-handed analyzer; while right-circularly polarized light is extinguished by the left-handed analyzer. The result is similar to that of steroscopic viewing using linearly polarized glasses; except the viewer can tilt his head and still maintain left/right separation.

Real D Cinema System (used recently with the stereoscopic Disney movie, "Chicken Little 3D") uses electronically driven circular polarizers that alternate between left- and right- handedness, and does so in sync with the left or right image being displayed by the (digital) movie projector.

Wikipedia

Thursday, February 5, 2009

Viewing Method No.1 :: Cross Viewing


View my desk in 3D!

To view images in 3D :: cross your eyes until a composite image forms in the middle. Then focus on the center image until it becomes clear. This is not an easy technique, some people can master it in less than a few minutes, others take more time, and a small percentage of people can't see them at all. Once you get used to this method it will only take seconds to see images in 3D. 

Wednesday, February 4, 2009

Research! Research! Research!

Just checked the mail today and my book from Amazon came in! It is "Stereoscopic Imagery and the Origins of 3D Film", by Ray Zone. I also finally found the 3D version of the movie "Journey to the Center of the Earth" and bought it at Walmart [Free Yo-Yo Included Yo]. 

I am also going to see the new movie "Coraline" this weekend with Rachel. It is the first stop-action animated movie to be filmed in 3D! I just read some reviews that the movie has the best 3D to date so I'm siked to see it, plus the movie just looks really cool. 

Here are some quotes from rottentomatoes :: 

"The 3D effects aren't overdone but are used intelligently to make this world come brilliantly to life."

"A fine-looking 3D stop-motion fantasy that 4 years of top-flight craftsmanship can produce."

Tuesday, February 3, 2009

Stuck on Motion Graphics

So last class I presented a Visual Context/Mood board where I had to answer a list of questions about the project as well as present visual research. After answering the questions I began to second guess if what this project is REALLY about. I want to use this time I have to develop a project that showcases what it is that I want to do when I finish school—which right now is Motion Graphics. But I began [over]thinking asking "Is the subject, STEREOSCOPY, just a some crap-shoot subject that exists just to make some cool Motion Graphics—is there any real substance in the topic itself?"...

Monday, February 2, 2009

The Beginning::A Journal

Hello. 
My name is Neal Fassnacht, I am a senior Graphic Design major at UMass Dartmouth. I am currently taking my last and only class that I need for my Bachelors Degree! Woohoo! The class is Graphic Design 6, and our responsibilities for this class is to create a "Degree Project" over the course of a the semester. 

The degree project is a mini-thesis project, where each student gets to explore whatever aspect of design and whatever topic interests them. I have chosen the topic of STEREOSCOPY or 3D imagery. 

There are 2 main Goals [right now] for this project, they are to:

EDUCATE
Educate people about stereoscopy: the history, the scientific aspects, uses/possible uses

EXPERIMENT
Experiment with stereoscopy as a tool, in graphic design and motion graphics, to help people understand complex ideas. 

This is a journal that will try to update daily to document everything that is in my head in regards to this project. When the project is complete I will take all of my posts and use them to help me design a book documenting the process of my degree project.